Heather is a multifaceted artist and veteran video game developer with over 16 years of experience in the entertainment industry. She leverages her wide range of skills to oversee the entire visual production of game development and marketing. Heather has extensive experience working on AAA titles and demonstrates strong leadership skills with outstanding artistic and technical direction. Heather’s diverse skill set also includes pre-production set design which was honed for several years designing and creating 3D sets for high profile brands such as BMW, Audi, L’Oreal and Target.
Traditionally trained, Heather attained her BFA in Digital Media at Otis College of Art and Design (’01), returning to Otis to teach Introduction to Maya from ’11 to ’14. An avid traveler, she also wandered around the world and worked as a travel photographer intermittently. Based in Los Angeles, she continues to pursue her love of art, particularly in drawing and painting, and remains active in participating in and curating art exhibitions.
Resume and references available upon request.